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Now, what I mean by making them good is by making them good at being bad.

Mother Gothel is a terrifying woman who manipulated and used her evils to keep herself alive. She knew how to survive and that's what made her a good villain. Maleficent had many tricks up her sleeves and she kept pulling them out one by one, which is what made her a good villain. Hopefully, this list is what you needed to create a great villain for your story.

I am 25 years old and I have two older sisters. I love to write and finding new hobbies!

Villain Quotes

I love spending time with my little chihuahua! As video game companies continue to work to bring gamers the latest in enhanced virtual reality, including the realiest virtual breasts, it's a good time to reflect on all of the hottest video game gi The Jackie Robinson of baseball. The Shakespeare of literature.

The Beethoven of music. The first to perfect the 3D ga In fact, over the past several years fandoms have arisen among certain cosplayers due t Let's be honest, nobody wants to see our politicians forced to walk through the streets naked. That would be more of a punishment for everyone else than it would be for the over-inflated egos that sta The biggest publicity stunt in movie history was probably Mike Todd's million-dollar send-off for Around the World in Eighty Days.

The film Posting three billboards criticising the E How To Make a Great Villain. Here is a simple list of elements that every villain needs: 1. Motivation Every villain in every movie has some motive to do evil. Reason Your villain has to have a reason for existing in the first place. Using Fears Many people have common fears such as spiders, clowns, and witches.


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More Power All villains have more power; think about Daredevil and Lex Luther, these villains were rich and had people doing their dirty work so their hands were always clean. Nihilism Nothing really matters to villains other than possibly ruining the heroes lives. Goals Every character has an end goal.

The need for a villain - By

Build Up In many series there is one villain throughout the whole book series. Making Them Good Now, what I mean by making them good is by making them good at being bad. Ada Zuba. Read next: Best Customizable Games. Hottest Video Game Girls. Patricia Sarkar. History of Nintendo. The most common and identifiable way to manifest struggle is to have it between people. Between the antagonist or villain and the protagonist or heroic character. On a very simple level, in terms of the mechanics of plot, it is the villain who sets the test and the heroic character who sits the test.

It is the villain whose actions provoke the need for the hero to act. Batman without The Joker would have no need to act. The villain is a dark twin to the hero. The villain embodies the shadow qualities of the hero.


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If the heroic character struggles to embody the positive possibilities in a work of fiction, the villain convincingly embodies the negative aspects. The villain personifies the specific forces of antagonism which aim to prevent the protagonist from completing their internal and external journey. The short answer to this question is no — in terms of the villain being a physical personification of antagonism, not every story has or needs this.

A story needs antagonism, yes, and most usually this antagonism takes the form of a human being standing in opposition to the progress of the heroic character, but it is not necessary to do this. Antagonism can be generated in other variations than the single, embodied villain. The antagonism might be within the heroic character themselves. It might be a mistaken belief about life which leads them astray or into repeated unhealthy actions; or it might be an addiction.

Note that choosing to centre the antagonistic force internal to the main character influences what type of story you are telling. It would be hard to make this choice and write an action story, for example. The choice to situate the main antagonistic force internally, as an aspect of the heroic character, is more associated with character-led stories — literary or dramatic works, or sometimes the psychological thriller. Whereas the more traditional human villain personification of antagonistic force is more usual within crime or fantasy or action stories.

There are other forms of antagonism too. It might be centred around a group of people. Or it might be a best friend who continually leads the main character into activities which are against their best interests. Basically, antagonistic forces can be anything as long as they are the main obstacle in the way of the protagonist achieving what they most need. Traditionally this force has been embodied via the personification of a villain, but the villainous function can be performed within a story by other forces.

A writer can usefully begin their creation of a villain via an understanding of theme. Are you writing about loyalty, for example? In which case, your protagonist has issues with loyalty which they must overcome, via the obstacles of the plot, to achieve a healthy, positive attitude to loyalty. Your villain must be suitable and specifically adept at preventing the thematic success of your hero, hence must embody a negative version of that theme.

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So, once you have understood your theme and decided which negative version of the theme is embodied by your villain, you next ask yourself why they are like this. Your villain might espouse a version of loyalty which states you must have only loyalty to yourself, or loyalty to chaos, or loyalty to crime, or loyalty to the dead. Any unhealthy version of the theme will do. Why are they like this? Their parents were unbelievably controlling and up-tight and rational and crushed the villain with their excessive punctiliousness maybe. Or the villain and their brother were in some youth cadet force which was all about order and discipline and the brother died in an accident born of excessive following of the rules.

You see, one you have your thematic relation, you move to explain it via the backstory. Continuing with our theme of loyalty, our rule-following cadet was eager and good to start with, tragic events having turned them on to a negative chaotic version of loyalty. Or our young child started off good but was hounded by neurotically rule-bound parents to crave the release of chaos.

If you show the reader that it is emotionally logical for the villain to have passed from a state of health to their current corrupted self as a consequence of events, you humanise the villain. You make the reader think that they themselves might plausibly have reacted the same way in the same circumstances.

You give the villain an emotional plausibility and a gravitas. And a decent villain needs gravitas, needs the emotional plausibility and heft to pull the villain into their version of the theme, into their version of reality. A good villain is like a moral centrifuge. Showing it was entirely reasonable for the villain to arrive at the moral place they are in shows that the hero might arrive their too, and so puts a huge amount of jeopardy in play for the hero.

There being a suggestion of a relationship between moral and physical disfigurement.